I’m a UX designer working at the intersection of interaction design, data visualization, machine learning and data science.

I’m a UX designer with over 10 years of experience creating end-to-end products. My practice involves observing behaviors in people and systems, making hypotheses about design approaches, and testing them iteratively through low-to-high fidelity prototypes. My background in computer science combined with human-centered design methods allows me to explore design solutions that are both innovative and delightful to use. Over the last five years, I’ve been focusing on designing experiences at the intersection of product development, data visualization, machine learning and data science.

As a design consultant, I help startups and think-tanks develop new products, technologies and services working from UX research through design strategy to UX/UI design. Previously, I was a design lead at Samsung Mobile Lab and Globo.com, where I helped bring many products to life, reaching millions of users worldwide.

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I bring 10 years of experience in research and development of products and services in the following spaces:

Mobile-centric Applications

Data Visualization and Analytics

Interactive Machine Learning Systems

Wearables & Hardware

Physical Computing

IoT and Automation

Computer Vision

Blockchain-based Products

What I do

Product Design

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  • User-centered Design
  • Conception and Ideation
  • Iterative Prototyping & Wireframing
  • Interaction and Information Architecture
  • Interface Design & Design Systems

UX Research

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  • User Research & Insights
  • Usability Evaluation & User Testing
  • Quantitative & Qualitative Data Analysis
  • Translation of Data to Information
  • Prioritization of Needs
  • Product Stories & Storyboarding

Design Strategy & Innovation

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  • Foresight and Trend Analysis
  • Design thinking workshops
  • Speculative Design & Scenario Building

Process

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The core question in any design process is how to get from a question or brief to a successful intervention or solution. Depending on the scale at which design is being applied problems can’t be solved as any intervention/solutions will change the state of the system to unknown states. Being aware of this fact enables designers to form hypotheses of how different interventions can change the state of the system in anticipation.

While this map presents a clear cut between different phases, in reality, things are more chaotic, with many jumps along the way. The time dedicated to each step can take from one week to 6 months. Shorter stages are preferred, as moving through the entire process produces more insights about the problem. The double diamond represents the abstract notion of diverging and converging, exploration, and synthesis.

Method and Skills

Strategy & Leadership

I try to balance the business goals of the organization with the limits of technology and users' needs. I've developed leadership and storytelling skills in order to communicate the value of design to multiple stakeholders in cross-functional teams.

Visual Design

I use color, typography, icons, motion, and visual hierarchy to clarify data and indicate relationships between elements. I strive to achieve the ideal balance between familiar visual motifs and unexpected aesthetics to trigger curiosity and interest from users.

User Centered

I put users at the center of everything I do. By focusing on understanding people, their behaviors and their social environment, design can play a strategic role in shaping how products and services evolve to meet user needs and goals.

Working With Data

I employ qualitative and quantitative research methods combining ethnography and data science to arrive at new user insights and to embrace a more complex understanding of the problem domain.

Selected works

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XaiPient

Building a machine learning platform aimed at increasing transparency in AI systems through human-friendly explanations

I worked with the funding team to help them turn years of technical research into a tangible working product. I worked on UX research, I produced prototypes, gathered insights from real users and designed and tested the beta release.

→ Read case study

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Gradient

Designing the future of human-AI collaboration through transparent and easy-to-use interfaces

How can AI serve as a tool for cognitive augmentation? The project explores new ways humans can work with generative algorithms. I worked from UX research to designing and validating the data visualization system, and finally delivering a technical proof of concept.

→ Read case study

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Sybl

How might we design the future of computer simulations through interoperable formats and a universal design system?

→ Case study (coming soon)

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Metasphere

Helping COVID-19 researchers navigate the growing corpus of academic literature

How can data visualization and machine learning augment researchers' ability to process information? How might geospatial metaphors lower the barrier of entry to data viz tools? Together with a group of data scientists, and researchers I explore, prototype, and build novel interfaces that facilitate the exploration of large and unstructured datasets.

→ Visit website

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SOL

Designing a data visualization system aimed at helping architects and urban designers to explore city activity by converting sound into meaningful data

→ Case study (coming soon)

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TouchWiz

Redesigning Samsung's mobile operating system to be simple, context-aware and enjoyable to use

→ Case study (coming soon)

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Status.im

Designing a mobile-first operating system for crypto users by converting users' needs into delightful interfaces

→ Case study (coming soon)

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Samsung Gear S

Taking part on the design of one of the first smartwatches used by millions worldwide by overcoming many UI and interaction design challenges in small-screen devices

→ Case study (coming soon)

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Samsung AI Camera

Exploring the future of mobile cameras by working on user research, prototyping and user testing

→ Case study (coming soon)

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Samsung Optik

Working from UX research to original concept and prototype, I explored the future of the ‘quantified-self’ by rethinking everyday cameras and the headset accessory

→ Case study (coming soon)

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Samsung Galaxy View

Designing the future of mobile entertainment system by thinking hardware and software together

→ Case study (coming soon)

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Samsung SmartThings

Working from user research to concept and prototyping in order to simplify and augment the home automation experience

→ Case study (coming soon)

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Samsung Accessibility Strategy

Working across cross-functional teams to implement Samsung's accessibility design strategy spanning the entire mobile product ecosystem

→ Case study (coming soon)

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G1.com

Designing the information architecture and interaction design of the G1's award-winning iPad App

→ Case study (coming soon)

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Globo Esporte

Augmenting the live sports experience through a data-centric mobile app by working form information architecture to data visualization

→ Case study (coming soon)

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Experiments and prototypes

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Data Visualization

Visualizing high-frequency financial data to find patterns among transactions

→ Case study (coming soon)

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Data Visualization

Building analytics solutions for blockchain users by visualizing user voting and protocol activity on blockchain systems

→ Case study (coming soon)

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3D Visualization in Unity

Exploring spatial computing as a viable idiom for high-density data

→ Case study (coming soon)

Get in touch

  • ricardoasaavedra@gmail.com